It's normal for us to think of a classroom as a space with few elements that promote learning. Theoretical classrooms are designed with tables, chairs, a whiteboard (projector), a computer for the teacher, and sometimes a sound system. Even if we think of scientific or technological laboratories, we cannot introduce elements that promote the learning flow we seek to develop. We like to use closed scripts, which pose few short-, medium-, or long-term challenges. Traditional classrooms are inherently very static. Could we equip these spaces with capabilities that support learning? Why not? We would be thinking of functional learning environments.
What do we mean when we talk about a functional learning environment? We are referring to a comprehensive educational approach beyond the traditional classroom model. This approach encompasses the physical space, teaching methods, and the socio-emotional climate, designed to create an effective, engaging, and student-centered learning experience.
Can we be a little more specific? Yes. Imagine a physical environment and a set of practices deliberately designed to facilitate learning and help students apply that knowledge to real-life situations. This is the essence of a functional learning environment.
The key features of these functional environments include:
- Student-centered learning flows: We prioritize each student's needs and learning styles.
- Active participation: Students actively participate through hands-on activities, collaboration, and problem-solving.
- Flexibility: The environment and teaching methods adapt to different learning activities and needs. As indicated in the previous post, we are not talking about being malleable. We will discuss this in a future post.
- Real-world relevance: Learning connects with practical skills and authentic situations. We can bring the classroom into the real world.
- Support and inclusion: A positive and safe environment where all students feel valued. These are examples of functional learning environments.
Examples of functional learning environments and activities in a university setting:
- Flexible classrooms with the ability to adapt furniture and tools to suit different group sizes and activities. For example, COIL activities are conducted periodically.
- Adapt the environment and tools so learning flows develop in the most contextualized way possible.
- Use project-based learning activities, where students work on various real-life projects.
- Collaborative learning in the local community may include leaving the classroom and interacting with the local social environment.
Here are some key characteristics of functional learning environments:
- Focus on "know-how": Prioritize the development of practical skills and competencies over mere memorization of content. Students are encouraged to apply what they learn in real-life contexts.
- Active and real learning: Encourage active student participation through experimentation, problem-solving, collaboration, and creation. Establish links between learning content and real-world situations, problems, or challenges.
- Flexibility and adaptability: Adapt to individual student needs, allowing for different learning rhythms and styles.
- Use of diverse resources: These incorporate a variety of resources and tools, including manipulative materials, technology, simulations, case studies, and interaction with experts or the community.
- Authentic assessment focuses on demonstrating skills and applying knowledge in relevant tasks and contexts.
- Collaboration and communication promote interaction student-student and students-instructor, encouraging social learning and exchanging ideas.
- Reflection: These encourage students to reflect on their learning process, identifying strengths, weaknesses, and areas for improvement.
Functional learning environments that we can design and use:
- Workshops: Spaces that combine theoretical and practical instruction. This is especially important in engineering programs, as engineers apply their knowledge in real-life situations.
- Laboratories: Environments equipped for experimentation and the practical application of concepts, interconceptual relationships, and models.
- Simulations: Virtual environments that recreate real-life situations so students can practice decision-making and develop skills safely. It is important to note that simulations must be based on real-life situations and not limited to theoretical application elements.
- Real-life situations: This is essential in all university programs, but even more critical in engineering programs. Incorporate external internships that unite theory, modeling skills, and all reality's limitations and challenges.
- In these environments, we can apply various methodologies, for example:
- Project-based learning: Students work on projects that require them to apply knowledge and skills from different areas to solve a problem or create a product.
- Service learning: Students participate in community service activities directly related to the course content, applying what they have learned in a real-life and meaningful context.
- Case studies: In-depth analysis of real-life situations to help students develop analytical, problem-solving, and decision-making skills.
- Virtual learning environments (VLEs) with practical activities: These are online platforms that include interactive scripts, collaborative activities, virtual labs, or collaborative projects to be implemented gradually. Interdisciplinary collaborative projects between subjects from different majors or between different universities (COIL) are even possible.
- Personal learning environments: Flipped Classrooms are an opportunity to bring learning to other spaces we usually use. They seek to empower students to advance their professional careers independently. It may not be possible to fully implement Flipped in the first years of studies. Still, it is highly recommended for the final two years of undergraduate and master's programs.
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